Running a Match
Starting the match
Tap the target! The calls start and the match timer runs. The selection will advance automatically to the next stage after each completed round. Simply tap again to continue. Five taps can do the whole NMC match!
The green-highlighted button below the target indicates the current round. The buttons can be tapped and scrolled to select, repeat or skip, if desired. This is handy when alibi refires occur, or when training.
If needed, a round can be cancelled. Once the round begins, for example if the shooters finish early, tapping the timer will finish the round. Calls can also be paused during the introductions in case of "not ready" situations, and resumed from the point of interruption when clear. And a round may be repeated for "refire" by tapping when prompted at the closing call. Or if all is well, everything proceeds automatically.
Selecting the course of fire
Tap the Menu icon ("hamburger") to reveal the menu and choose Setup, where the type of match and range may be selected.
This screenshot shows the six selectable matches, and three available range distances, to be sequenced automatically by the app.
These two settings are also available as a quick access, by tapping the match (300, 900, etc) or target (B2, B6, etc) text displays at the lower left of the main screen target. Read below for more available settings.
Toolbar and Menu
The toolbar at the top conveniently provides access to two special functions.
Tapping the "hamburger" (☰) at the far right opens a main menu flyout, which provides access to all the app's functions. This menu can also be opened with a "swipe right" gesture from the left edge of the screen.
The other "calculator/clipboard" icon in the toolbar provides quick access to the "Scoring" item, without the extra tap to reveal the slideout menu. More information on that is in the Scoring section below.
Main Menu options
The "Settings" main menu item opens a settings flyout menu. Tapping any ⓘ symbol in the menu will expand the field to show helpful detail.
Type of match
300 points (National Match Course)
600 points (2 Slow, 2 Timed, 2 Rapid)
900 points (2 Slow, NMC, 2 Timed, 2 Rapid)
300×2 (2 NMC's)
300×3 (3 NMC's)
P100 (CMP President's Hundred: 2 Slow, 1 Timed, 1 Rapid)
The on-screen images, calculator and target capture adjust to this setting.
50 foot indoor Gallery, on B2 and B3
25 yard Short Course, on B16 and B8
50/25 yard Match Course, on B6 and B8
"Camp Perry" 25 yard course, on B8 with 5 minute Slow Fire
The on-screen images, calculator and target capture adjust to this setting.
Match mode (version 3.5+)
Stages advance automatically: for training and casual matches
Matches are officiated: the app will omit non-essential range procedure calls (the range officer must do so), and additionally will pause while prompting before facing targets for scoring, to allow for refires and other range situations
Match: full calls with course of fire announcement
Ready: just the final three "ready" calls (right/left/line)
None: no calls, all commands to be made by range officer, the match starts immediately when tapped
Tone: a one-second beep signal
Horn: an air horn signal
Bell: a trolley bell signal
Buzzer: a buzzer signal
Remote control for start, stop and cancel
When enabled, use any selfie-type clicker, paired to your phone via bluetooth. An indicator appears on-screen in this mode.
Do Not Disturb
Do Not Disturb is requested while a match is active, in order to avoid interruptions. This setting may not be available on all platforms and versions.
Turning target control
Support for commercial or custom-built target turning systems is provided.
Open source target system: https://github.com/100-5x/Bullseye-Target-System/wiki
Any homebrew turning system supporting "http://192.168.4.1/face" and "http://192.168.4.1/edge" URLs
Freedom Technologies (PTTC): (currently unavailable for sale)
(formerly Target Turner System (TTS))
Custom URLs for facing and edging targets can also be entered
For example, to control Shelly devices: https://shelly.cloud
Additional controllers may be supported in future
A status indicator appears on-screen when turning is enabled. Tap the indicator, or use the "Target check" menu item to turn targets manually at any time.
Targets are turned on short line rounds (50ft or 25yd), and in version 3.5+, optionally on the long line (50yd slow fire).
If any turning error occurs at start, the round is aborted. If a turning error occurs at timer expiration, the audible stop signal is sounded.
Additional turning target settings in version 3.5+, when turning is enabled
Turn time correction
Time correction for targets to face or edge fully, in increments of 0.1 second from 0 to 3 seconds
Turn on long line
Targets also turn on 50yd long line. When not set, the audible signal is sounded to start and stop long line strings.
Email scores, and/or upload scoring to a web-based service.
Scores entered in the Calculator can be uploaded from the app with the "Email" and/or "Upload" buttons (see Recording Scores below). An email, or special URL is formatted, and the user's email or browser app is opened to deliver the data.
An account or specially designed service is required for Upload, and these are not provided by the app. The service you select will prompt you for any required information.
Bullseye Tracker: https://bullseyetracker.com
Custom URL for scoring service. Contact the developer for more details, if you're interested in developing one!
The scorecard icon opens the scoring calculator, which is a comprehensive tool following the Bullseye scoring rules.
Slide the calculator to the desired round and tap the up/down arrow keys for each scoring ring to enter the results for all shots. A green checkmark will appear after the score when the appropriate number of shots are recorded. The ring-style score list, used in competition scoring, is also displayed.
If Alibi refires were allowed, enter the referee's Alibi count and score all the shots. The calculator will automatically deduct the non-allowed shots as you score the rings, showing the scoring corrections for each, and provide the correct total.
Target photos can also be taken here, with the camera button on each target's scoring pane. The scores (and photos) are kept as the match proceeds, and the total is reported when complete.
All scores entered in the calculator are available to export. When the calculator is used, the ring-specific scores are also included in the export. It becomes a full match-ready scoring record. Just email to yourself, or your team scorer, or upload to a web scoring service!
Calculator example (with alibis)
The camera icon on each scoring pane opens a popup which, if available on your device, will use the camera to photograph each of your fired targets. Green rings are overlayed on the preview to aid in alignment and do not appear in the final image.
Target scores can be entered in the calculator, or if not entered, may be entered manually at the prompt or by tapping the target name banner in the calculator. While the full calculator provides much more information, it's your choice which to use, or not enter a score at all, and use the photo to score later. To enter an X count manually, use the decimal point: for example, 95/4X would be entered as 94.5. The "score checkmark" in the top banner appears as an indicator that all targets have a complete score recorded, either manually or via the calculator.
When the camera is used, images are watermarked with the date, time and match, and if a score is available, it will be recorded on the images too. Photos are saved to an app-specific photo album on the device, and are also optionally exported. The photo filenames share a session identifier consisting of the date and time of the first target captured.
With very little overhead, this information can be quickly entered while shooting a match, the information for each target will be retained while the match proceeds, and you can export the information to record it when complete. Look for the checkmark!
Photographing a target
When you're ready, the scores and photos can be sent from the device.
Before sending, the match can be tagged with an optional short description and notes using the "Edit" button, which opens the Scorecard as seen in this screen. It's not necessary to add date and time, those are saved in the session already.
There are two ways to export:
The "Export" button creates a CSV file with all the available information for this session, then creates an email message with the data in an easily readable format, attaching the CSV file and any photos, for you to send using your preferred email app, or manage in any way you prefer. Send it to yourself, your official scorer, or simply save it for later. You can preview the content, and edit Description and Notes, with the "Edit" button.
The "Upload" button optionally appears when a scoring upload service is configured in Settings. This selection opens the user's browser on the service with a URL containing the available scoring information entered in the Calculator for this session. This information is managed in ways depending on the chosen service.
Finally, when you've exported the information, tap the "Clear" button to clear the old data and prepare for the next session. Photos, if taken, are always saved in a "Bullseye Match" album on your device, and are not deleted.
Currently, the app does not save scores locally, so be sure to use one of the two methods if you wish to save the information.
Recording match information
The "Quick" icon at the upper left of the Scoring window opens the quick calculator, which is a one-target version of the scoring calculator. The quick calculator computes and displays the score for a single target, which can be emailed, but is not saved.
This calculator is especially handy when shooting a match and scoring another shooter's target. It allows you to quickly and accurately compute the score, end even review it before entering on the official scorecard, without overwriting your own recorded scoring.
Use the pulldown menu at the top of the quick calculator to select the type of target (B2, B6, etc), then enter the shot count in each ring, like the regular scoring calculator. The ring totals are reported in standard format, with a green checkbox when complete. The type of target is remembered for next time.
A photo can be taken if desired, and can be included if the score is emailed. You can use the "Edit" button to add notes. But, neither the score, the notes, nor the photo are stored when using the Quick Calculator. High Master tip: be sure to record your own target in the regular calculator! ;)
Quick Calculator example
Self Timer, Shot Drill and Match Prep
The "Drills/Timers" menu selects the following functions:
"Self Timer" is a silent up-count timer. This is great for self-timing Slow Fire stages, and for training. The timer can be reset and restarted with single taps.
"Shot Drill" plays a brief version of the ready calls, followed by a short match, and repeats until canceled. Targets are turned, if enabled. The time and interval can be adjusted for first-shot or multi-shot timed/rapid training, and more.
"Match Preparation" counts down the desired match preparation period (3, 5 or 10 minutes), then plays the signal and automatically advances to the first stage of the relay. Targets are faced during prep and edged when done, if enabled.
Additional details on these timers are below.
Self Timer - a silent up-count timer, very handy for slow fire. Tap the timer to start, the "play" button becomes "pause". Tap pause and the timer stops, and the button becomes "replay", where you can time again. Tap any stage at the bottom to exit.
Shot Drill - a continuously cycling drill timer. The drill can be adjusted from 1 to 20 seconds in 0.5s steps with the up/down buttons on the lower right, and a single drill or repeating drill with a 3 to 10 second pause between cycles can be adjusted with the buttons on the lower left. A brief version of the calls and signals are played, and the targets are turned if enabled. Tap the timer to start the drill, and tap again to stop. Tap the X at the bottom to exit.
Match Preparation - a timer to manage prep time. Times from 3 (rulebook standard), 5 or 10 minutes are available. The signal will sound three times when complete, and targets will face at the start and edge at completion, if turning is enabled. Tap the X to exit this screen.
Browser and Email apps
Bullseye Match does not directly perform any browser or email functions. When selecting the help, feedback, export or upload functions, the app invokes the default browser or email app on your phone. For help, the browser app is simply requested to open the appropriate URL. For email export, a template email message is prepared and the user's default email app is opened, allowing you to add the recipient, edit the message and send it. Please be sure your preferred apps are set as the default in the phone's system settings.
If there is no internet connection, the email app can generally keep the message in its "outbox" until a connection is available. Bullseye Match itself does not save or transmit any such messages.
Most phones provide "App Shortcuts", which are are available from the app icon to quickly navigate to popular functions. BullseyeMatch supports these on all platforms. By long-pressing (Android and iOS) or right-clicking (Windows) the icon, a menu will pop up with the following selections:
Match selection, and start screen
Shot drill, with your default time selections
Self-timer, SUPER handy when you're shooting a slow fire stage
The Quick Calculator, including scoring, target photography and email
These are the same functions available from within the app, just conveniently accessible from the home screen. You can use either method you prefer.
This image shows how they look on Android, iOS and Windows (left to right, respectively). The appearance may vary slightly depending on device, theme and launcher configuration.
The app provides builtin help, from the "Help | About" selection in the main menu. If there is no Internet connection, the app has some basic help built-in, which may be displayed in case of failure.
The About screen also provides convenient ways to provide feedback to the developer, or to leave an app review, which would be great, thanks!