Running a Match
Starting the match
Tap the target! The calls start and the match timer runs. The selection will advance automatically to the next stage after each completed round. Simply tap again to continue. Five taps can do the whole NMC match!
The green-highlighted button below the target indicates the current round. The buttons can be scrolled to select, repeat or skip, if desired. This is handy when alibi refires occur, or when training.
If needed, a round can be cancelled by tapping the timer during the calls. Once the round begins, for example if the shooters finish early, tapping the timer will finish the round.
Selecting the match
If desired, click the Menu icon ("hamburger") to enter Setup, where the type of match and range may be selected.
The toolbar at the top provides other special functions.
The menu icon opens a settings page. Tapping any ⓘ symbol in the app will expand the field to show helpful detail.
Type of match
300 points (National Match Course)
600 points (2 Slow, 2 Timed, 2 Rapid)
900 points (2 Slow, NMC, 2 Timed, 2 Rapid)
300×2 (2 NMC's)
300×3 (3 NMC's)
The on-screen images, calculator and target capture adjust to this setting.
50 foot indoor Gallery, on B2 and B3
25 yard Short Course, on B16 and B8
50/25 yard Match Course, on B6 and B8
The on-screen images, calculator and target capture adjust to this setting.
Match: full calls with course of fire announcement
Ready: just the final three "ready" calls (right/left/line)
None: no calls, all commands to be made by range officer, the match starts immediately
Tone: a one-second beep signal
Horn: an air horn signal
Bell: a trolley bell signal
Buzzer: a buzzer signal
Remote control for start, stop and cancel
When enabled, use any selfie-type clicker, paired to your phone via bluetooth. An indicator appears on-screen in this mode.
Do Not Disturb (preview feature in development)
Do Not Disturb is requested while a match is active, in order to avoid interruptions. This setting may not be available on all platforms and versions.
Turning target control
Support for some commercially-available or custom-built target turning systems is provided.
A status indicator appears on-screen when turning is enabled. Tap the indicator to turn targets manually.
Targets are turned on short line rounds (50ft or 25yd) only. On the long line (50yd slow fire), or if any turning error is returned, the start/stop signals are played.
Scoring upload (new in version 2.1)
Beta feature - upload scoring to a web-based service.
Scores entered in the Calculator can be uploaded from the app in the "Export" menu (see below). A special URL is formatted, and the user's browser is opened to deliver the data to the web.
An account or specially designed service is required, and these are not provided by the app. The service you select will prompt you for any required information.
Bullseye Tracker: https://bullseyetracker.com
Custom URL for scoring
The clock icon selects timer functions:
"Self Timer" is a silent up-count timer. This is great for self-timing Slow Fire stages, and for training. The timer can be reset and restarted with single taps.
"Shot Drill" plays a brief version of the ready calls, followed by a short match, and repeats until canceled. The time and interval can be adjusted for first-shot or multi-shot timed/rapid training, and more.
"Match Preparation" counts down the desired match preparation period (3, 5 or 10 minutes), then plays the signal and automatically advances to the first stage of the relay.
Additional details on these timers are below.
Camera 📷 ("Export")
The camera icon opens a menu which can record match information including description and scores, and if available on your device, use the camera to selectively photograph each of your fired targets.
The match can be tagged with an optional short description, using the "<name>" (or "<rename>" if already entered). It's not necessary to add date and time, those are saved in the session already.
Target scores can be entered in the calculator (see below), or manually by tapping the Slow/Timed/Rapid stage and entering your score. While the calculator provides much more information, it's your choice which to use, or not enter a score at all, and use the photo to score later. To enter an X count manually, use the decimal point: for example, 95/4X would be entered as 94.5. The "score checkmark" appears as an indicator that all targets have a score recorded.
When the camera is used, images are watermarked with the date, time and match, and if a score has been entered either via the calculator or manually, it will be recorded on the images too. Photos are saved to an app-specific photo album on the device, and are also optionally exported. The photograph filenames share a session identifier consisting of the date and time of the first target captured.
With very little overhead, this information can be quickly entered while shooting a match, the information for each target will be retained while the match proceeds. The score and "camera checkmark" appear in the list as a reminder when each score and/or image has been captured.
The "Export to email" selection, new in version 2.0, builds a CSV file with all the available information for this session, then creates an email message with the data in an easily readable format, attaching the CSV file and any photos, for you to send using your preferred email app, or manage in any way you prefer. Send it to yourself, your official scorer, or simply save it for later.
The "Upload scores to..." selection, new in version 2.1, optionally appears when a scoring upload service is configured in Settings. This selection opens the user's browser on the service with a URL containing the available scoring information entered in the Calculator for this session. This information is managed in ways depending on the chosen service.
Finally, when you've exported the information, tap the "New Session" button to clear the old data and prepare for the next session. Photos, if taken, are always saved in a "Bullseye Match" album on your device, and are not deleted.
Recording match information
The keypad icon opens the scoring calculator, which is a comprehensive tool following the Bullseye scoring rules.
Slide the calculator to the desired round and tap the up/down arrow keys for each scoring ring to enter the results for all shots. A green checkmark will appear after the score when the appropriate number of shots are recorded. The ring-style score list, used in competition scoring, is also displayed.
If Alibi refires were allowed, enter the referee's Alibi count and score all the shots. The calculator will automatically deduct the non-allowed shots as you score the rings, showing the scoring corrections for each, and provide the correct total.
Target photos can also be taken here, with the camera toolbar menu button, which functions identically to the camera button in the main screen. The scores (and photos) are kept as the match proceeds, and the total is reported when complete.
All scores entered in the calculator are available to export. When the calculator is used, the ring-specific scores are included in the export. It becomes a full match-ready scoring record. Just email to yourself, or your team scorer, or even upload to a web service!
Self Timer - a silent up-count timer, very handy for slow fire. Tap the timer to start, the "play" button becomes "pause". Tap pause and the timer stops, and the button becomes "replay", where you can time again. Tap any stage at the bottom to exit.
Shot Drill - a continuously cycling drill timer. The drill can be adjusted from 1 to 20 seconds in 0.5s steps with the up/down buttons on the lower right, and a single drill or repeating drill with a 3 to 10 second pause between cycles can be adjusted with the buttons on the lower left. A brief version of the calls and signals are played, and the targets are turned if enabled. Tap the timer to start the drill, and tap again to stop. Tap the X at the bottom to exit.
Match Preparation - a timer to manage prep time. Times from 3 (rulebook standard), 5 or 10 minutes are available. The signal will sound three times when complete, and targets will face at the start and edge at completion, if enabled.